Options
All
  • Public
  • Public/Protected
  • All
Menu

Module directives/buttons/button.util

Index

Variables

buttonClassList: { ICON_POSITION_AFTER: string; ICON_POSITION_BEFORE: string; LINQ_BUTTON: string; LINQ_BUTTON__ACTION: string; PRIMARY_LINQ_BUTTON__ALERT: string; PRIMARY_LINQ_BUTTON__WARN: string; SECONDARY: string; SECONDARY_LINQ_BUTTON__ALERT_STROKED: string; SECONDARY_LINQ_BUTTON__WARN_STROKED: string; TEXT: string; TEXT_ALTERNATIVE: string; TEXT_LINQ_BUTTON__TEXT_ALERT: string; TEXT_LINQ_BUTTON__TEXT_WARN: string; WITH_ICON: string } = ...

Type declaration

  • ICON_POSITION_AFTER: string
  • ICON_POSITION_BEFORE: string
  • LINQ_BUTTON: string
  • LINQ_BUTTON__ACTION: string
  • PRIMARY_LINQ_BUTTON__ALERT: string
  • PRIMARY_LINQ_BUTTON__WARN: string
  • SECONDARY: string
  • SECONDARY_LINQ_BUTTON__ALERT_STROKED: string
  • SECONDARY_LINQ_BUTTON__WARN_STROKED: string
  • TEXT: string
  • TEXT_ALTERNATIVE: string
  • TEXT_LINQ_BUTTON__TEXT_ALERT: string
  • TEXT_LINQ_BUTTON__TEXT_WARN: string
  • WITH_ICON: string
buttonClassListForMaterial: { MAT_ALERT: string; MAT_BUTTON_BASE: string; MAT_FLAT_BUTTON: string; MAT_PRIMARY: string; MAT_WARN: string } = ...

Type declaration

  • MAT_ALERT: string
  • MAT_BUTTON_BASE: string
  • MAT_FLAT_BUTTON: string
  • MAT_PRIMARY: string
  • MAT_WARN: string

Functions

  • addWithIconClasses(el: Element, iconPosition?: "before" | "after"): void
  • Parameters

    • el: Element
    • Optional iconPosition: "before" | "after"

    Returns void

  • flushClasses(el: Element): void
  • Angular inputs can be dynamically changed. If the value changes all previous added classes must be removed.

    Parameters

    • el: Element

    Returns void

Generated using TypeDoc